Actor.traits is implementation detail
This commit is contained in:
@@ -21,7 +21,7 @@ namespace OpenRA
|
||||
public void Add(World w, Actor a)
|
||||
{
|
||||
actors.Add(a);
|
||||
foreach (var ns in w.WorldActor.traits.WithInterface<INotifySelection>())
|
||||
foreach (var ns in w.WorldActor.TraitsImplementing<INotifySelection>())
|
||||
ns.SelectionChanged();
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace OpenRA
|
||||
var voicedUnit = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.HasVoice());
|
||||
Sound.PlayVoice("Select", voicedUnit);
|
||||
|
||||
foreach (var ns in world.WorldActor.traits.WithInterface<INotifySelection>())
|
||||
foreach (var ns in world.WorldActor.TraitsImplementing<INotifySelection>())
|
||||
ns.SelectionChanged();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user