Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -21,7 +21,7 @@ namespace OpenRA
public void Add(World w, Actor a)
{
actors.Add(a);
foreach (var ns in w.WorldActor.traits.WithInterface<INotifySelection>())
foreach (var ns in w.WorldActor.TraitsImplementing<INotifySelection>())
ns.SelectionChanged();
}
@@ -44,7 +44,7 @@ namespace OpenRA
var voicedUnit = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.HasVoice());
Sound.PlayVoice("Select", voicedUnit);
foreach (var ns in world.WorldActor.traits.WithInterface<INotifySelection>())
foreach (var ns in world.WorldActor.TraitsImplementing<INotifySelection>())
ns.SelectionChanged();
}