Actor.traits is implementation detail
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@@ -28,7 +28,7 @@ namespace OpenRA
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public ShroudRenderer(Player owner, Map map)
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{
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this.shroud = owner.World.WorldActor.traits.Get<Traits.Shroud>();
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this.shroud = owner.World.WorldActor.Trait<Traits.Shroud>();
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this.map = map;
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sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
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