Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -90,7 +90,7 @@ namespace OpenRA.Traits.Activities
public IActivity Tick( Actor self )
{
var mobile = self.traits.Get<Mobile>();
var mobile = self.Trait<Mobile>();
if( move != null )
{
@@ -165,10 +165,10 @@ namespace OpenRA.Traits.Activities
void NudgeBlocker(Actor self, int2 nextCell)
{
var blocker = self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(nextCell).FirstOrDefault();
var blocker = self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(nextCell).FirstOrDefault();
if (blocker == null) return;
var nudge = blocker.traits.GetOrDefault<INudge>();
var nudge = blocker.TraitOrDefault<INudge>();
if (nudge != null)
nudge.OnNudge(blocker, self);
}