Actor.traits is implementation detail
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@@ -36,7 +36,7 @@ namespace OpenRA.Traits
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{
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var effectivePrereq = prerequisites.Where( a => a.Traits.Get<BuildableInfo>().Owner.Contains( owner.Country.Race ) );
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var nowHasPrerequisites = effectivePrereq.Any() &&
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effectivePrereq.All( a => buildings[ a.Name ].Any( b => !b.traits.Get<Building>().Disabled ) );
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effectivePrereq.All( a => buildings[ a.Name ].Any( b => !b.Trait<Building>().Disabled ) );
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if( nowHasPrerequisites && !hasPrerequisites )
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watcher.Available();
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