Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Traits
{
var effectivePrereq = prerequisites.Where( a => a.Traits.Get<BuildableInfo>().Owner.Contains( owner.Country.Race ) );
var nowHasPrerequisites = effectivePrereq.Any() &&
effectivePrereq.All( a => buildings[ a.Name ].Any( b => !b.traits.Get<Building>().Disabled ) );
effectivePrereq.All( a => buildings[ a.Name ].Any( b => !b.Trait<Building>().Disabled ) );
if( nowHasPrerequisites && !hasPrerequisites )
watcher.Available();