Actor.traits is implementation detail
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@@ -31,7 +31,7 @@ namespace OpenRA.Traits
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if (!self.IsIdle && previousLocation != self.Location)
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{
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previousLocation = self.Location;
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self.World.WorldActor.traits.Get<Shroud>().UpdateActor(self);
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self.World.WorldActor.Trait<Shroud>().UpdateActor(self);
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}
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}
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