Actor.traits is implementation detail
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@@ -1,17 +1,17 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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namespace OpenRA.Traits
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@@ -37,9 +37,9 @@ namespace OpenRA.Traits
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bibSprites = info.BibTypes.Select(x => SpriteSheetBuilder.LoadAllSprites(x)).ToArray();
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self.World.ActorAdded +=
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a => { if (a.traits.Contains<Bib>()) DoBib(a,true); };
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a => { if (a.HasTrait<Bib>()) DoBib(a,true); };
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self.World.ActorRemoved +=
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a => { if (a.traits.Contains<Bib>()) DoBib(a,false); };
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a => { if (a.HasTrait<Bib>()) DoBib(a,false); };
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}
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public void WorldLoaded(World w)
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@@ -56,7 +56,7 @@ namespace OpenRA.Traits
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int bib = Array.IndexOf(info.BibWidths,size);
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if (bib < 0)
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{
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{
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Log.Write("debug", "Cannot bib {0}-wide building {1}", size, b.Info.Name);
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return;
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}
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@@ -72,23 +72,23 @@ namespace OpenRA.Traits
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}
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public void Render()
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{
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var cliprect = Game.viewport.ShroudBounds().HasValue
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? Rectangle.Intersect(Game.viewport.ShroudBounds().Value, world.Map.Bounds) : world.Map.Bounds;
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var minx = cliprect.Left;
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var maxx = cliprect.Right;
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var miny = cliprect.Top;
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var maxy = cliprect.Bottom;
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for (int x = minx; x < maxx; x++)
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{
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var cliprect = Game.viewport.ShroudBounds().HasValue
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? Rectangle.Intersect(Game.viewport.ShroudBounds().Value, world.Map.Bounds) : world.Map.Bounds;
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var minx = cliprect.Left;
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var maxx = cliprect.Right;
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var miny = cliprect.Top;
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var maxy = cliprect.Bottom;
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for (int x = minx; x < maxx; x++)
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for (int y = miny; y < maxy; y++)
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{
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var t = new int2(x, y);
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(t) || tiles[x,y].type == 0) continue;
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Game.Renderer.SpriteRenderer.DrawSprite(bibSprites[tiles[x, y].type - 1][tiles[x, y].image],
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(t) || tiles[x,y].type == 0) continue;
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Game.Renderer.SpriteRenderer.DrawSprite(bibSprites[tiles[x, y].type - 1][tiles[x, y].image],
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Game.CellSize * t, "terrain");
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}
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}
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@@ -32,11 +32,11 @@ namespace OpenRA.Traits
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influence = new Actor[map.MapSize.X, map.MapSize.Y];
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world.ActorAdded +=
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a => { if (a.traits.Contains<Building>())
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ChangeInfluence(a, a.traits.Get<Building>(), true); };
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a => { if (a.HasTrait<Building>())
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ChangeInfluence(a, a.Trait<Building>(), true); };
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world.ActorRemoved +=
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a => { if (a.traits.Contains<Building>())
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ChangeInfluence(a, a.traits.Get<Building>(), false); };
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a => { if (a.HasTrait<Building>())
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ChangeInfluence(a, a.Trait<Building>(), false); };
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}
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void ChangeInfluence( Actor a, Building building, bool isAdd )
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@@ -55,7 +55,7 @@ namespace OpenRA.Traits
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this.world = w;
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content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
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resourceTypes = w.WorldActor.traits.WithInterface<ResourceType>().ToArray();
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resourceTypes = w.WorldActor.TraitsImplementing<ResourceType>().ToArray();
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foreach (var rt in resourceTypes)
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rt.info.Sprites = rt.info.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray();
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@@ -64,7 +64,7 @@ namespace OpenRA.Traits
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void AddActor(Actor a)
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{
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if (!a.traits.Contains<RevealsShroud>())
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if (!a.HasTrait<RevealsShroud>())
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return;
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if (a.Owner == null || a.Owner.World.LocalPlayer == null
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@@ -78,7 +78,7 @@ namespace OpenRA.Traits
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var v = new ActorVisibility
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{
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range = a.traits.Get<RevealsShroud>().RevealRange,
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range = a.Trait<RevealsShroud>().RevealRange,
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vis = GetVisOrigins(a).ToArray()
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};
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@@ -129,7 +129,7 @@ namespace OpenRA.Traits
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}
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else
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{
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var mobile = a.traits.GetOrDefault<Mobile>();
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var mobile = a.TraitOrDefault<Mobile>();
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if (mobile != null)
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return new[] { mobile.fromCell, mobile.toCell };
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else
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@@ -34,7 +34,7 @@ namespace OpenRA.Traits
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for (int j = 0; j < world.Map.MapSize.Y; j++)
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influence[ i, j ] = new List<Actor>();
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world.ActorRemoved += a => Remove( a, a.traits.GetOrDefault<IOccupySpace>() );
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world.ActorRemoved += a => Remove( a, a.TraitOrDefault<IOccupySpace>() );
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}
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public void Tick( Actor self )
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@@ -49,7 +49,7 @@ namespace OpenRA.Traits
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for( int y = 0 ; y < self.World.Map.MapSize.Y ; y++ )
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if( influence[ x, y ] != null )
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foreach (var a in influence[ x, y ])
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if (!a.traits.Get<IOccupySpace>().OccupiedCells().Contains( new int2( x, y ) ) )
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if (!a.Trait<IOccupySpace>().OccupiedCells().Contains( new int2( x, y ) ) )
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throw new InvalidOperationException( "UIM: Sanity check failed A" );
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foreach( var t in self.World.Queries.WithTraitMultiple<IOccupySpace>() )
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