Actor.traits is implementation detail
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@@ -32,11 +32,11 @@ namespace OpenRA.Traits
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influence = new Actor[map.MapSize.X, map.MapSize.Y];
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world.ActorAdded +=
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a => { if (a.traits.Contains<Building>())
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ChangeInfluence(a, a.traits.Get<Building>(), true); };
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a => { if (a.HasTrait<Building>())
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ChangeInfluence(a, a.Trait<Building>(), true); };
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world.ActorRemoved +=
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a => { if (a.traits.Contains<Building>())
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ChangeInfluence(a, a.traits.Get<Building>(), false); };
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a => { if (a.HasTrait<Building>())
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ChangeInfluence(a, a.Trait<Building>(), false); };
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}
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void ChangeInfluence( Actor a, Building building, bool isAdd )
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