Actor.traits is implementation detail
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@@ -55,7 +55,7 @@ namespace OpenRA.Traits
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this.world = w;
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content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
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resourceTypes = w.WorldActor.traits.WithInterface<ResourceType>().ToArray();
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resourceTypes = w.WorldActor.TraitsImplementing<ResourceType>().ToArray();
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foreach (var rt in resourceTypes)
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rt.info.Sprites = rt.info.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray();
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