Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Widgets.Delegates
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_SHROUD").Checked =
() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().DisableShroud;
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().DisableShroud;
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_SHROUD").OnMouseDown = mi =>
{
Game.IssueOrder(new Order("DevShroud", Game.world.LocalPlayer.PlayerActor));
@@ -57,7 +57,7 @@ namespace OpenRA.Widgets.Delegates
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_PATHDEBUG").Checked =
() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().PathDebug;
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug;
devmodeBG.GetWidget("SETTINGS_CHECKBOX_PATHDEBUG").OnMouseDown = mi =>
{
Game.IssueOrder(new Order("DevPathDebug", Game.world.LocalPlayer.PlayerActor));
@@ -71,7 +71,7 @@ namespace OpenRA.Widgets.Delegates
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").Checked =
() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().FastBuild;
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastBuild;
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").OnMouseDown = mi =>
{
Game.IssueOrder(new Order("DevFastBuild", Game.world.LocalPlayer.PlayerActor));
@@ -79,7 +79,7 @@ namespace OpenRA.Widgets.Delegates
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHARGE_TIME").Checked =
() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().FastCharge;
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastCharge;
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHARGE_TIME").OnMouseDown = mi =>
{
Game.IssueOrder(new Order("DevFastCharge", Game.world.LocalPlayer.PlayerActor));

View File

@@ -96,7 +96,7 @@ namespace OpenRA.Widgets
var done = false;
foreach (var o in orders)
{
foreach (var v in o.Subject.traits.WithInterface<IOrderVoice>())
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
{
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o), o.Subject))
{
@@ -174,7 +174,7 @@ namespace OpenRA.Widgets
IEnumerable<Actor> SelectActorsInBox(World world, float2 a, float2 b)
{
return world.FindUnits(a, b)
.Where( x => x.traits.Contains<Selectable>() && x.IsVisible() )
.Where( x => x.HasTrait<Selectable>() && x.IsVisible() )
.GroupBy(x => (x.Owner == world.LocalPlayer) ? x.Info.Traits.Get<SelectableInfo>().Priority : 0)
.OrderByDescending(g => g.Key)
.Select( g => g.AsEnumerable() )