Actor.traits is implementation detail
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@@ -41,7 +41,7 @@ namespace OpenRA.Widgets.Delegates
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};
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devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_SHROUD").Checked =
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() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().DisableShroud;
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() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().DisableShroud;
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devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_SHROUD").OnMouseDown = mi =>
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{
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Game.IssueOrder(new Order("DevShroud", Game.world.LocalPlayer.PlayerActor));
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@@ -57,7 +57,7 @@ namespace OpenRA.Widgets.Delegates
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};
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devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_PATHDEBUG").Checked =
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() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().PathDebug;
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() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug;
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devmodeBG.GetWidget("SETTINGS_CHECKBOX_PATHDEBUG").OnMouseDown = mi =>
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{
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Game.IssueOrder(new Order("DevPathDebug", Game.world.LocalPlayer.PlayerActor));
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@@ -71,7 +71,7 @@ namespace OpenRA.Widgets.Delegates
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};
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devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").Checked =
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() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().FastBuild;
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() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastBuild;
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devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").OnMouseDown = mi =>
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{
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Game.IssueOrder(new Order("DevFastBuild", Game.world.LocalPlayer.PlayerActor));
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@@ -79,7 +79,7 @@ namespace OpenRA.Widgets.Delegates
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};
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devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHARGE_TIME").Checked =
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() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().FastCharge;
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() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastCharge;
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devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHARGE_TIME").OnMouseDown = mi =>
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{
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Game.IssueOrder(new Order("DevFastCharge", Game.world.LocalPlayer.PlayerActor));
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@@ -96,7 +96,7 @@ namespace OpenRA.Widgets
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var done = false;
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foreach (var o in orders)
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{
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foreach (var v in o.Subject.traits.WithInterface<IOrderVoice>())
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foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
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{
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if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o), o.Subject))
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{
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@@ -174,7 +174,7 @@ namespace OpenRA.Widgets
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IEnumerable<Actor> SelectActorsInBox(World world, float2 a, float2 b)
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{
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return world.FindUnits(a, b)
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.Where( x => x.traits.Contains<Selectable>() && x.IsVisible() )
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.Where( x => x.HasTrait<Selectable>() && x.IsVisible() )
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.GroupBy(x => (x.Owner == world.LocalPlayer) ? x.Info.Traits.Get<SelectableInfo>().Priority : 0)
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.OrderByDescending(g => g.Key)
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.Select( g => g.AsEnumerable() )
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