Actor.traits is implementation detail
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@@ -41,7 +41,7 @@ namespace OpenRA.Widgets.Delegates
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};
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devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_SHROUD").Checked =
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() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().DisableShroud;
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() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().DisableShroud;
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devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_SHROUD").OnMouseDown = mi =>
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{
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Game.IssueOrder(new Order("DevShroud", Game.world.LocalPlayer.PlayerActor));
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@@ -57,7 +57,7 @@ namespace OpenRA.Widgets.Delegates
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};
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devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_PATHDEBUG").Checked =
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() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().PathDebug;
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() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug;
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devmodeBG.GetWidget("SETTINGS_CHECKBOX_PATHDEBUG").OnMouseDown = mi =>
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{
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Game.IssueOrder(new Order("DevPathDebug", Game.world.LocalPlayer.PlayerActor));
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@@ -71,7 +71,7 @@ namespace OpenRA.Widgets.Delegates
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};
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devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").Checked =
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() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().FastBuild;
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() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastBuild;
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devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").OnMouseDown = mi =>
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{
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Game.IssueOrder(new Order("DevFastBuild", Game.world.LocalPlayer.PlayerActor));
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@@ -79,7 +79,7 @@ namespace OpenRA.Widgets.Delegates
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};
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devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHARGE_TIME").Checked =
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() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().FastCharge;
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() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastCharge;
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devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHARGE_TIME").OnMouseDown = mi =>
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{
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Game.IssueOrder(new Order("DevFastCharge", Game.world.LocalPlayer.PlayerActor));
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