Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Widgets.Delegates
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_SHROUD").Checked =
() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().DisableShroud;
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().DisableShroud;
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_SHROUD").OnMouseDown = mi =>
{
Game.IssueOrder(new Order("DevShroud", Game.world.LocalPlayer.PlayerActor));
@@ -57,7 +57,7 @@ namespace OpenRA.Widgets.Delegates
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_PATHDEBUG").Checked =
() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().PathDebug;
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug;
devmodeBG.GetWidget("SETTINGS_CHECKBOX_PATHDEBUG").OnMouseDown = mi =>
{
Game.IssueOrder(new Order("DevPathDebug", Game.world.LocalPlayer.PlayerActor));
@@ -71,7 +71,7 @@ namespace OpenRA.Widgets.Delegates
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").Checked =
() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().FastBuild;
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastBuild;
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").OnMouseDown = mi =>
{
Game.IssueOrder(new Order("DevFastBuild", Game.world.LocalPlayer.PlayerActor));
@@ -79,7 +79,7 @@ namespace OpenRA.Widgets.Delegates
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHARGE_TIME").Checked =
() => Game.world.LocalPlayer.PlayerActor.traits.Get<DeveloperMode>().FastCharge;
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastCharge;
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHARGE_TIME").OnMouseDown = mi =>
{
Game.IssueOrder(new Order("DevFastCharge", Game.world.LocalPlayer.PlayerActor));