Actor.traits is implementation detail
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@@ -96,7 +96,7 @@ namespace OpenRA.Widgets
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var done = false;
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foreach (var o in orders)
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{
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foreach (var v in o.Subject.traits.WithInterface<IOrderVoice>())
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foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
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{
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if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o), o.Subject))
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{
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@@ -174,7 +174,7 @@ namespace OpenRA.Widgets
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IEnumerable<Actor> SelectActorsInBox(World world, float2 a, float2 b)
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{
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return world.FindUnits(a, b)
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.Where( x => x.traits.Contains<Selectable>() && x.IsVisible() )
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.Where( x => x.HasTrait<Selectable>() && x.IsVisible() )
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.GroupBy(x => (x.Owner == world.LocalPlayer) ? x.Info.Traits.Get<SelectableInfo>().Priority : 0)
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.OrderByDescending(g => g.Key)
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.Select( g => g.AsEnumerable() )
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