Actor.traits is implementation detail
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@@ -27,8 +27,8 @@ namespace OpenRA.Mods.Cnc
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public DeadBuildingState(Actor self, DeadBuildingStateInfo info)
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{
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this.info = info;
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rs = self.traits.Get<RenderSimple>();
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self.traits.Get<Health>().RemoveOnDeath = !rs.anim.HasSequence("dead");
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rs = self.Trait<RenderSimple>();
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self.Trait<Health>().RemoveOnDeath = !rs.anim.HasSequence("dead");
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}
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public void Damaged(Actor self, AttackInfo e)
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