Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA.Activities
if (d.LengthSquared < 50) /* close enough */
return NextActivity;
var aircraft = self.traits.Get<Aircraft>();
var aircraft = self.Trait<Aircraft>();
var desiredFacing = Util.GetFacing(d, aircraft.Facing);
if (aircraft.Altitude == cruiseAltitude)
@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA.Activities
{
public static void Fly(Actor self, int desiredAltitude )
{
var aircraft = self.traits.Get<Aircraft>();
var aircraft = self.Trait<Aircraft>();
var speed = .2f * aircraft.MovementSpeedForCell(self, self.Location);
var angle = aircraft.Facing / 128f * Math.PI;
self.CenterLocation += speed * -float2.FromAngle((float)angle);