Actor.traits is implementation detail
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA.Activities
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if (d.LengthSquared < 50) /* close enough */
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return NextActivity;
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var aircraft = self.traits.Get<Aircraft>();
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var aircraft = self.Trait<Aircraft>();
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var desiredFacing = Util.GetFacing(d, aircraft.Facing);
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if (aircraft.Altitude == cruiseAltitude)
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA.Activities
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{
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public static void Fly(Actor self, int desiredAltitude )
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{
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var aircraft = self.traits.Get<Aircraft>();
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var aircraft = self.Trait<Aircraft>();
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var speed = .2f * aircraft.MovementSpeedForCell(self, self.Location);
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var angle = aircraft.Facing / 128f * Math.PI;
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self.CenterLocation += speed * -float2.FromAngle((float)angle);
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