Actor.traits is implementation detail
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@@ -26,14 +26,14 @@ namespace OpenRA.Mods.RA.Activities
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if (!target.IsValid)
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return NextActivity;
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var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if (limitedAmmo != null && !limitedAmmo.HasAmmo())
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{
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self.QueueActivity(new HeliReturn());
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return NextActivity;
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}
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var aircraft = self.traits.Get<Aircraft>();
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var aircraft = self.Trait<Aircraft>();
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var info = self.Info.Traits.Get<HelicopterInfo>();
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if (aircraft.Altitude != info.CruiseAltitude)
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{
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Activities
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return this;
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}
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var range = self.traits.Get<AttackBase>().GetMaximumRange() - 1;
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var range = self.Trait<AttackBase>().GetMaximumRange() - 1;
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var dist = target.CenterLocation - self.CenterLocation;
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var desiredFacing = Util.GetFacing(dist, aircraft.Facing);
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA.Activities
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if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize))
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self.CenterLocation += (rawSpeed / dist.Length) * dist;
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return this;
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}
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