Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -26,14 +26,14 @@ namespace OpenRA.Mods.RA.Activities
if (!target.IsValid)
return NextActivity;
var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
if (limitedAmmo != null && !limitedAmmo.HasAmmo())
{
self.QueueActivity(new HeliReturn());
return NextActivity;
}
var aircraft = self.traits.Get<Aircraft>();
var aircraft = self.Trait<Aircraft>();
var info = self.Info.Traits.Get<HelicopterInfo>();
if (aircraft.Altitude != info.CruiseAltitude)
{
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Activities
return this;
}
var range = self.traits.Get<AttackBase>().GetMaximumRange() - 1;
var range = self.Trait<AttackBase>().GetMaximumRange() - 1;
var dist = target.CenterLocation - self.CenterLocation;
var desiredFacing = Util.GetFacing(dist, aircraft.Facing);
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA.Activities
if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize))
self.CenterLocation += (rawSpeed / dist.Length) * dist;
return this;
}