Actor.traits is implementation detail
This commit is contained in:
@@ -40,11 +40,11 @@ namespace OpenRA.Mods.RA.Activities
|
||||
new HeliLand(true),
|
||||
NextActivity);
|
||||
|
||||
var res = dest.traits.GetOrDefault<Reservable>();
|
||||
var res = dest.TraitOrDefault<Reservable>();
|
||||
if (res != null)
|
||||
self.traits.Get<Helicopter>().reservation = res.Reserve(self);
|
||||
self.Trait<Helicopter>().reservation = res.Reserve(self);
|
||||
|
||||
var pi = dest.traits.Get<Production>();
|
||||
var pi = dest.Trait<Production>();
|
||||
var offset = pi != null ? pi.Spawns.First().First : float2.Zero;
|
||||
|
||||
return Util.SequenceActivities(
|
||||
|
||||
Reference in New Issue
Block a user