Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -40,11 +40,11 @@ namespace OpenRA.Mods.RA.Activities
new HeliLand(true),
NextActivity);
var res = dest.traits.GetOrDefault<Reservable>();
var res = dest.TraitOrDefault<Reservable>();
if (res != null)
self.traits.Get<Helicopter>().reservation = res.Reserve(self);
self.Trait<Helicopter>().reservation = res.Reserve(self);
var pi = dest.traits.Get<Production>();
var pi = dest.Trait<Production>();
var offset = pi != null ? pi.Spawns.First().First : float2.Zero;
return Util.SequenceActivities(