Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Activities
this.target = target;
initialLocation = self.CenterLocation;
self.traits.Get<RenderInfantry>().Attacking(self);
self.Trait<RenderInfantry>().Attacking(self);
Sound.Play("dogg5p.aud", self.CenterLocation);
}
@@ -44,7 +44,7 @@ namespace OpenRA.Mods.RA.Activities
if (t >= 1f)
{
self.traits.WithInterface<IMove>().FirstOrDefault()
self.TraitsImplementing<IMove>().FirstOrDefault()
.SetPosition(self, Util.CellContaining(target.CenterLocation));
if (target.IsActor)