Actor.traits is implementation detail
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Activities
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public IActivity Tick(Actor self)
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{
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if (isCanceled) return NextActivity;
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var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if (limitedAmmo == null) return NextActivity;
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if (--remainingTicks == 0)
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@@ -33,10 +33,10 @@ namespace OpenRA.Mods.RA.Activities
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if (!limitedAmmo.GiveAmmo()) return NextActivity;
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var hostBuilding = self.World.FindUnits(self.CenterLocation, self.CenterLocation)
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.FirstOrDefault(a => a.traits.Contains<RenderBuilding>());
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.FirstOrDefault(a => a.HasTrait<RenderBuilding>());
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if (hostBuilding != null)
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hostBuilding.traits.Get<RenderBuilding>().PlayCustomAnim(hostBuilding, "active");
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hostBuilding.Trait<RenderBuilding>().PlayCustomAnim(hostBuilding, "active");
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remainingTicks = ticksPerPip;
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}
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