Actor.traits is implementation detail
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@@ -40,16 +40,16 @@ namespace OpenRA.Mods.RA.Activities
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dest = ChooseAirfield(self);
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}
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var res = dest.traits.GetOrDefault<Reservable>();
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var res = dest.TraitOrDefault<Reservable>();
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if (res != null)
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{
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var plane = self.traits.Get<Plane>();
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var plane = self.Trait<Plane>();
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plane.UnReserve();
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plane.reservation = res.Reserve(self);
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}
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var landPos = dest.CenterLocation;
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var aircraft = self.traits.Get<Aircraft>();
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var aircraft = self.Trait<Aircraft>();
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var speed = .2f * aircraft.MovementSpeedForCell(self, self.Location);
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