Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -24,10 +24,10 @@ namespace OpenRA.Mods.RA.Activities
int2? ChooseExitTile(Actor self, Actor cargo)
{
// is anyone still hogging this tile?
if (self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(self.Location).Count() > 1)
if (self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(self.Location).Count() > 1)
return null;
var mobile = cargo.traits.Get<Mobile>();
var mobile = cargo.Trait<Mobile>();
for (var i = -1; i < 2; i++)
for (var j = -1; j < 2; j++)
@@ -44,7 +44,7 @@ namespace OpenRA.Mods.RA.Activities
// if we're a thing that can turn, turn to the
// right facing for the unload animation
var facing = self.traits.GetOrDefault<IFacing>();
var facing = self.TraitOrDefault<IFacing>();
var unloadFacing = self.Info.Traits.Get<CargoInfo>().UnloadFacing;
if (facing != null && facing.Facing != unloadFacing)
return new Turn(unloadFacing) { NextActivity = this };
@@ -52,11 +52,11 @@ namespace OpenRA.Mods.RA.Activities
// todo: handle the BS of open/close sequences, which are inconsistent,
// for reasons that probably make good sense to the westwood guys.
var cargo = self.traits.Get<Cargo>();
var cargo = self.Trait<Cargo>();
if (cargo.IsEmpty(self))
return NextActivity;
var ru = self.traits.GetOrDefault<RenderUnit>();
var ru = self.TraitOrDefault<RenderUnit>();
if (ru != null)
ru.PlayCustomAnimation(self, "unload", null);
@@ -69,12 +69,12 @@ namespace OpenRA.Mods.RA.Activities
self.World.AddFrameEndTask(w =>
{
w.Add(actor);
actor.traits.WithInterface<IMove>().FirstOrDefault().SetPosition(actor, self.Location);
actor.TraitsImplementing<IMove>().FirstOrDefault().SetPosition(actor, self.Location);
actor.CancelActivity();
actor.QueueActivity(new Move(exitTile.Value, 0));
if (actor.Owner == self.World.LocalPlayer)
{
var line = actor.traits.GetOrDefault<DrawLineToTarget>();
var line = actor.TraitOrDefault<DrawLineToTarget>();
if (line != null)
line.SetTargetSilently(self, Target.FromCell(exitTile.Value), Color.Green);
}