Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
if (!target.IsValid) return;
if (self.GetCurrentActivity() is Leap) return;
var weapon = self.traits.Get<AttackBase>().Weapons[0].Info;
var weapon = self.Trait<AttackBase>().Weapons[0].Info;
if (weapon.Range * Game.CellSize * weapon.Range * Game.CellSize
< (target.CenterLocation - self.CenterLocation).LengthSquared) return;