Actor.traits is implementation detail
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
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if (!target.IsValid) return;
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if (self.GetCurrentActivity() is Leap) return;
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var weapon = self.traits.Get<AttackBase>().Weapons[0].Info;
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var weapon = self.Trait<AttackBase>().Weapons[0].Info;
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if (weapon.Range * Game.CellSize * weapon.Range * Game.CellSize
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< (target.CenterLocation - self.CenterLocation).LengthSquared) return;
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