Actor.traits is implementation detail
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
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{
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void AttackTarget(Actor self, Actor target)
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{
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var attack = self.traits.Get<AttackBase>();
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var attack = self.Trait<AttackBase>();
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if (target != null)
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attack.ResolveOrder(self, new Order("Attack", self, target));
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else
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA
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bool NeedsNewTarget(Actor self)
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{
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var attack = self.traits.Get<AttackBase>();
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var attack = self.Trait<AttackBase>();
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var range = attack.GetMaximumRange();
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if (!attack.target.IsValid)
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA
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public void Tick(Actor self)
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{
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var attack = self.traits.Get<AttackBase>();
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var attack = self.Trait<AttackBase>();
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var range = attack.GetMaximumRange();
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if (NeedsNewTarget(self))
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@@ -57,12 +57,12 @@ namespace OpenRA.Mods.RA
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Actor ChooseTarget(Actor self, float range)
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{
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var inRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
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var attack = self.traits.Get<AttackBase>();
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var attack = self.Trait<AttackBase>();
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return inRange
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.Where(a => a != self && self.Owner.Stances[a.Owner] == Stance.Ally)
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.Where(a => !a.IsDead())
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.Where(a => a.traits.Contains<Health>() && a.GetDamageState() > DamageState.Undamaged)
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.Where(a => a.HasTrait<Health>() && a.GetDamageState() > DamageState.Undamaged)
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.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
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.OrderBy(a => (a.Location - self.Location).LengthSquared)
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.FirstOrDefault();
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