Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA
ConvertBridgeToActor(w, i, j);
// Link adjacent (long)-bridges so that artwork is updated correctly
foreach (var b in w.Actors.SelectMany(a => a.traits.WithInterface<Bridge>()))
foreach (var b in w.Actors.SelectMany(a => a.TraitsImplementing<Bridge>()))
b.LinkNeighbouringBridges(w,this);
}
@@ -86,7 +86,7 @@ namespace OpenRA.Mods.RA
new LocationInit( new int2(ni, nj) ),
new OwnerInit( w.WorldActor.Owner ),
new HealthInit( BridgeTypes[tile].Second ),
}).traits.Get<Bridge>();
}).Trait<Bridge>();
Dictionary<int2, byte> subTiles = new Dictionary<int2, byte>();