Actor.traits is implementation detail
This commit is contained in:
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA
|
||||
if (mi.Button != MouseButton.Right) return null;
|
||||
if (underCursor == null) return null;
|
||||
if (underCursor.Owner == self.Owner && !mi.Modifiers.HasModifier(Modifiers.Ctrl)) return null;
|
||||
if (!underCursor.traits.Contains<Building>()) return null;
|
||||
if (!underCursor.HasTrait<Building>()) return null;
|
||||
|
||||
return new Order("C4", self, underCursor);
|
||||
}
|
||||
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
w.Add(new FlashTarget(order.TargetActor));
|
||||
var line = self.traits.GetOrDefault<DrawLineToTarget>();
|
||||
var line = self.TraitOrDefault<DrawLineToTarget>();
|
||||
if (line != null)
|
||||
line.SetTarget(self, Target.FromOrder(order), Color.Red);
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user