Actor.traits is implementation detail
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
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if ((self.Location - Target).LengthSquared > info.Range * info.Range)
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return;
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var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if (limitedAmmo != null && !limitedAmmo.HasAmmo())
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return;
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@@ -45,11 +45,11 @@ namespace OpenRA.Mods.RA
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var args = new ProjectileArgs
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{
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srcAltitude = self.traits.Get<IMove>().Altitude,
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srcAltitude = self.Trait<IMove>().Altitude,
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destAltitude = 0,
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src = self.CenterLocation.ToInt2(),
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dest = self.CenterLocation.ToInt2(),
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facing = self.traits.Get<IFacing>().Facing,
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facing = self.Trait<IFacing>().Facing,
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firedBy = self,
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weapon = weapon
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};
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