Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
if ((self.Location - Target).LengthSquared > info.Range * info.Range)
return;
var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
if (limitedAmmo != null && !limitedAmmo.HasAmmo())
return;
@@ -45,11 +45,11 @@ namespace OpenRA.Mods.RA
var args = new ProjectileArgs
{
srcAltitude = self.traits.Get<IMove>().Altitude,
srcAltitude = self.Trait<IMove>().Altitude,
destAltitude = 0,
src = self.CenterLocation.ToInt2(),
dest = self.CenterLocation.ToInt2(),
facing = self.traits.Get<IFacing>().Facing,
facing = self.Trait<IFacing>().Facing,
firedBy = self,
weapon = weapon
};