Actor.traits is implementation detail
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@@ -54,12 +54,12 @@ namespace OpenRA.Mods.RA
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this.Info = info;
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self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
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self.World.WorldActor.Trait<UnitInfluence>().Add(self, this);
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}
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public void OnCrush(Actor crusher)
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{
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var shares = self.traits.WithInterface<CrateAction>().Select(
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var shares = self.TraitsImplementing<CrateAction>().Select(
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a => Pair.New(a, a.GetSelectionShares(crusher)));
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var totalShares = shares.Sum(a => a.Second);
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var n = self.World.SharedRandom.Next(totalShares);
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@@ -94,7 +94,7 @@ namespace OpenRA.Mods.RA
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public void SetPosition(Actor self, int2 cell)
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{
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var uim = self.World.WorldActor.traits.Get<UnitInfluence>();
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var uim = self.World.WorldActor.Trait<UnitInfluence>();
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uim.Remove(self, this);
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@@ -102,8 +102,8 @@ namespace OpenRA.Mods.RA
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self.CenterLocation = Util.CenterOfCell(cell);
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var seq = self.World.GetTerrainInfo(cell).IsWater ? "water" : "idle";
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if (seq != self.traits.Get<RenderSimple>().anim.CurrentSequence.Name)
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self.traits.Get<RenderSimple>().anim.PlayRepeating(seq);
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if (seq != self.Trait<RenderSimple>().anim.CurrentSequence.Name)
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self.Trait<RenderSimple>().anim.PlayRepeating(seq);
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uim.Add(self, this);
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}
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