Actor.traits is implementation detail
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@@ -63,8 +63,8 @@ namespace OpenRA.Mods.RA
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if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType)) continue;
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// Don't drop on any actors
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if (self.World.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(p) != null) continue;
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if (self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(p).Any()) continue;
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if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null) continue;
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if (self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(p).Any()) continue;
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self.World.AddFrameEndTask(w =>
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{
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@@ -81,8 +81,8 @@ namespace OpenRA.Mods.RA
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});
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plane.CancelActivity();
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plane.QueueActivity(new FlyCircle(p));
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plane.traits.Get<ParaDrop>().SetLZ(p, null);
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plane.traits.Get<Cargo>().Load(plane, crate);
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plane.Trait<ParaDrop>().SetLZ(p, null);
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plane.Trait<Cargo>().Load(plane, crate);
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});
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return;
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}
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