Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -63,8 +63,8 @@ namespace OpenRA.Mods.RA
if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType)) continue;
// Don't drop on any actors
if (self.World.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(p) != null) continue;
if (self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(p).Any()) continue;
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null) continue;
if (self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(p).Any()) continue;
self.World.AddFrameEndTask(w =>
{
@@ -81,8 +81,8 @@ namespace OpenRA.Mods.RA
});
plane.CancelActivity();
plane.QueueActivity(new FlyCircle(p));
plane.traits.Get<ParaDrop>().SetLZ(p, null);
plane.traits.Get<Cargo>().Load(plane, crate);
plane.Trait<ParaDrop>().SetLZ(p, null);
plane.Trait<Cargo>().Load(plane, crate);
});
return;
}