Actor.traits is implementation detail
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
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{
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base.Activate(collector);
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if (collector.Owner == collector.World.LocalPlayer)
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collector.World.WorldActor.traits.Get<Shroud>().ResetExploration();
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collector.World.WorldActor.Trait<Shroud>().ResetExploration();
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}
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}
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}
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