Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -111,8 +111,8 @@ namespace OpenRA.Mods.RA.Effects
var pos = float2.Lerp(Args.src, Args.dest, at);
var cell = Traits.Util.CellContaining(pos);
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
a => a.traits.Contains<IBlocksBullets>()))
if (world.WorldActor.Trait<UnitInfluence>().GetUnitsAt(cell).Any(
a => a.HasTrait<IBlocksBullets>()))
{
Args.dest = pos.ToInt2();
Explode(world);