Actor.traits is implementation detail
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA.Effects
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public Corpse(Actor fromActor, int death)
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{
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anim = new Animation(fromActor.traits.GetOrDefault<RenderSimple>().GetImage(fromActor));
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anim = new Animation(fromActor.TraitOrDefault<RenderSimple>().GetImage(fromActor));
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anim.PlayThen("die{0}".F(death + 1),
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() => fromActor.World.AddFrameEndTask(w => w.Remove(this)));
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