Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -76,8 +76,8 @@ namespace OpenRA.Mods.RA.Effects
var targetPosition = Args.target.CenterLocation + offset;
var targetAltitude = 0;
if (Args.target.IsActor && Args.target.Actor.traits.Contains<IMove>())
targetAltitude = Args.target.Actor.traits.Get<IMove>().Altitude;
if (Args.target.IsActor && Args.target.Actor.HasTrait<IMove>())
targetAltitude = Args.target.Actor.Trait<IMove>().Altitude;
Altitude += Math.Sign(targetAltitude - Altitude);
Facing = Traits.Util.TickFacing(Facing,
@@ -107,8 +107,8 @@ namespace OpenRA.Mods.RA.Effects
{
var cell = Traits.Util.CellContaining(Pos);
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
a => a.traits.Contains<IBlocksBullets>()))
if (world.WorldActor.Trait<UnitInfluence>().GetUnitsAt(cell).Any(
a => a.HasTrait<IBlocksBullets>()))
Explode(world);
}
}