Actor.traits is implementation detail
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@@ -76,8 +76,8 @@ namespace OpenRA.Mods.RA.Effects
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var targetPosition = Args.target.CenterLocation + offset;
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var targetAltitude = 0;
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if (Args.target.IsActor && Args.target.Actor.traits.Contains<IMove>())
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targetAltitude = Args.target.Actor.traits.Get<IMove>().Altitude;
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if (Args.target.IsActor && Args.target.Actor.HasTrait<IMove>())
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targetAltitude = Args.target.Actor.Trait<IMove>().Altitude;
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Altitude += Math.Sign(targetAltitude - Altitude);
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Facing = Traits.Util.TickFacing(Facing,
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@@ -107,8 +107,8 @@ namespace OpenRA.Mods.RA.Effects
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{
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var cell = Traits.Util.CellContaining(Pos);
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if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).Any(
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a => a.traits.Contains<IBlocksBullets>()))
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if (world.WorldActor.Trait<UnitInfluence>().GetUnitsAt(cell).Any(
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a => a.HasTrait<IBlocksBullets>()))
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Explode(world);
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}
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}
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