Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -77,7 +77,7 @@ namespace OpenRA.Mods.RA.Effects
{
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoExplosion(silo.Owner.PlayerActor, weapon, pos, 0);
world.WorldActor.traits.Get<ScreenShaker>().AddEffect(20, pos, 5);
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
}
public IEnumerable<Renderable> Render()