Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA.Effects
var loc = Traits.Util.CellContaining(location);
cargo.CancelActivity();
var mobile = cargo.traits.GetOrDefault<ITeleportable>();
var mobile = cargo.TraitOrDefault<ITeleportable>();
if (mobile != null)
mobile.SetPosition(cargo, loc);
@@ -67,8 +67,8 @@ namespace OpenRA.Mods.RA.Effects
{
cargo.CenterLocation = Traits.Util.CenterOfCell(loc);
if (cargo.traits.Contains<IOccupySpace>())
world.WorldActor.traits.Get<UnitInfluence>().Add(cargo, cargo.traits.Get<IOccupySpace>());
if (cargo.HasTrait<IOccupySpace>())
world.WorldActor.Trait<UnitInfluence>().Add(cargo, cargo.Trait<IOccupySpace>());
}
w.Add(cargo);
});