Actor.traits is implementation detail
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
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if (mi.Button != MouseButton.Right) return null;
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if (underCursor == null) return null;
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if (self.Owner.Stances[underCursor.Owner] == Stance.Ally) return null;
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if (!underCursor.traits.Contains<Building>() || !underCursor.Info.Traits.Get<BuildingInfo>().Capturable) return null;
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if (!underCursor.HasTrait<Building>() || !underCursor.Info.Traits.Get<BuildingInfo>().Capturable) return null;
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return new Order("CaptureBuilding", self, underCursor);
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}
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA
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self.World.AddFrameEndTask(w =>
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{
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w.Add(new FlashTarget(order.TargetActor));
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var line = self.traits.GetOrDefault<DrawLineToTarget>();
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var line = self.TraitOrDefault<DrawLineToTarget>();
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if (line != null)
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line.SetTarget(self, Target.FromOrder(order), Color.Red);
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});
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