Actor.traits is implementation detail
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA
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var weapon = ChooseWeaponForExplosion(self);
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if (weapon != null)
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{
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var move = self.traits.GetOrDefault<IMove>();
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var move = self.TraitOrDefault<IMove>();
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var altitude = move != null ? move.Altitude : 0;
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Combat.DoExplosion(e.Attacker, weapon, self.CenterLocation, altitude);
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}
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
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string ChooseWeaponForExplosion(Actor self)
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{
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var shouldExplode = self.traits.WithInterface<IExplodeModifier>().All(a => a.ShouldExplode(self));
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var shouldExplode = self.TraitsImplementing<IExplodeModifier>().All(a => a.ShouldExplode(self));
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var info = self.Info.Traits.Get<ExplodesInfo>();
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return shouldExplode ? info.Weapon : info.EmptyWeapon;
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