Actor.traits is implementation detail
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@@ -32,12 +32,12 @@ namespace OpenRA.Mods.RA
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{
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new LocationInit( self.Location ),
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new OwnerInit( self.Owner ),
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new FacingInit( self.traits.Get<IFacing>().Facing ),
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new FacingInit( self.Trait<IFacing>().Facing ),
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});
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var turreted = self.traits.GetOrDefault<Turreted>();
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var turreted = self.TraitOrDefault<Turreted>();
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if (turreted != null)
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foreach (var p in husk.traits.WithInterface<ThrowsParticle>())
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foreach (var p in husk.TraitsImplementing<ThrowsParticle>())
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p.InitialFacing = turreted.turretFacing;
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});
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}
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