Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -36,12 +36,12 @@ namespace OpenRA.Mods.RA
this.self = init.self;
this.info = info;
this.location = init.Get<LocationInit,int2>();
self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
self.World.WorldActor.Trait<UnitInfluence>().Add(self, this);
}
public void OnCrush(Actor crusher)
{
if (crusher.traits.Contains<MineImmune>() && crusher.Owner == self.Owner)
if (crusher.HasTrait<MineImmune>() && crusher.Owner == self.Owner)
return;
var info = self.Info.Traits.Get<MineInfo>();