Actor.traits is implementation detail
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@@ -36,12 +36,12 @@ namespace OpenRA.Mods.RA
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this.self = init.self;
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this.info = info;
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this.location = init.Get<LocationInit,int2>();
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self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
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self.World.WorldActor.Trait<UnitInfluence>().Add(self, this);
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}
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public void OnCrush(Actor crusher)
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{
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if (crusher.traits.Contains<MineImmune>() && crusher.Owner == self.Owner)
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if (crusher.HasTrait<MineImmune>() && crusher.Owner == self.Owner)
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return;
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var info = self.Info.Traits.Get<MineInfo>();
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