Actor.traits is implementation detail
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA
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if (self.Owner == self.World.LocalPlayer)
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self.World.CancelInputMode();
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var movement = self.traits.Get<IMove>();
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var movement = self.Trait<IMove>();
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minefield = GetMinefieldCells(minefieldStart, order.TargetLocation,
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self.Info.Traits.Get<MinelayerInfo>().MinefieldDepth)
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@@ -122,8 +122,8 @@ namespace OpenRA.Mods.RA
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int2 lastMousePos;
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public void RenderAfterWorld(World world)
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{
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var ml = minelayer.traits.Get<Minelayer>();
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var movement = minelayer.traits.Get<IMove>();
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var ml = minelayer.Trait<Minelayer>();
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var movement = minelayer.Trait<IMove>();
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var minefield = GetMinefieldCells(ml.minefieldStart, lastMousePos, minelayer.Info.Traits.Get<MinelayerInfo>().MinefieldDepth)
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.Where(p => movement.CanEnterCell(p)).ToArray();
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