Actor.traits is implementation detail
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
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public FrozenUnderFog(Actor self)
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{
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shroud = self.World.WorldActor.traits.Get<Shroud>();
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shroud = self.World.WorldActor.Trait<Shroud>();
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}
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public bool IsVisible(Actor self)
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