Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Orders
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner == world.LocalPlayer && a.traits.Contains<RepairableBuilding>()).FirstOrDefault();
.Where(a => a.Owner == world.LocalPlayer && a.HasTrait<RepairableBuilding>()).FirstOrDefault();
if (underCursor == null)
yield break;