Actor.traits is implementation detail
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Orders
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if (mi.Button == MouseButton.Left)
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{
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Owner == world.LocalPlayer && a.traits.Contains<RepairableBuilding>()).FirstOrDefault();
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.Where(a => a.Owner == world.LocalPlayer && a.HasTrait<RepairableBuilding>()).FirstOrDefault();
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if (underCursor == null)
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yield break;
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