Actor.traits is implementation detail
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@@ -30,8 +30,8 @@ namespace OpenRA.Mods.RA.Orders
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{
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Owner == world.LocalPlayer
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&& a.traits.Contains<Building>()
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&& a.traits.Contains<Selectable>()).FirstOrDefault();
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&& a.HasTrait<Building>()
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&& a.HasTrait<Selectable>()).FirstOrDefault();
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var building = underCursor != null ? underCursor.Info.Traits.Get<BuildingInfo>() : null;
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