Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
public void BuildingComplete( Actor self )
{
anim.PlayFetchIndex( "idle",
() => (int)( 4.9 * self.Owner.PlayerActor.traits.Get<PlayerResources>().GetSiloFullness() ) );
() => (int)( 4.9 * self.Owner.PlayerActor.Trait<PlayerResources>().GetSiloFullness() ) );
}
}
}