Actor.traits is implementation detail
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA.Render
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{
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var isAttacking = self.GetCurrentActivity() is Attack;
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var attack = self.traits.GetOrDefault<AttackBase>();
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var attack = self.TraitOrDefault<AttackBase>();
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if (attack != null)
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anim.ReplaceAnim((attack.IsReloading() ? "empty-" : "")
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