Actor.traits is implementation detail
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Render
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spinnerAnim.PlayRepeating("spinner");
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anims.Add("spinner", new AnimationWithOffset(
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spinnerAnim,
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() => Combat.GetTurretPosition( self, self.traits.Get<IFacing>(), new Turret(info.Offset)),
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() => Combat.GetTurretPosition( self, self.Trait<IFacing>(), new Turret(info.Offset)),
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null ) { ZOffset = 1 } );
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}
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}
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