Actor.traits is implementation detail
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@@ -23,9 +23,9 @@ namespace OpenRA.Mods.RA.Render
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public RenderUnitTurreted(Actor self)
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: base(self)
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{
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var facing = self.traits.Get<IFacing>();
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var turreted = self.traits.Get<Turreted>();
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var attack = self.traits.GetOrDefault<AttackBase>();
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var facing = self.Trait<IFacing>();
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var turreted = self.Trait<Turreted>();
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var attack = self.TraitOrDefault<AttackBase>();
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var attackInfo = self.Info.Traits.Get<AttackBaseInfo>();
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var turretAnim = new Animation(GetImage(self), () => turreted.turretFacing );
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