Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
public bool Disabled
{
get { return (self.Owner.PlayerActor.traits.Get<PlayerResources>().GetPowerState() != PowerState.Normal); }
get { return (self.Owner.PlayerActor.Trait<PlayerResources>().GetPowerState() != PowerState.Normal); }
}
}
}