Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA
{
var exit = self.Location + s.Second;
var spawn = self.CenterLocation + s.First;
if (!self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt( exit ).Any())
if (!self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt( exit ).Any())
{
var newUnit = self.World.CreateActor( producee.Name, new TypeDictionary
{
@@ -45,13 +45,13 @@ namespace OpenRA.Mods.RA
});
newUnit.CenterLocation = spawn;
var rp = self.traits.GetOrDefault<RallyPoint>();
var rp = self.TraitOrDefault<RallyPoint>();
if( rp != null )
{
newUnit.QueueActivity( new Activities.HeliFly( Util.CenterOfCell(rp.rallyPoint)) );
}
foreach (var t in self.traits.WithInterface<INotifyProduction>())
foreach (var t in self.TraitsImplementing<INotifyProduction>())
t.UnitProduced(self, newUnit, exit);
Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);