Actor.traits is implementation detail
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA
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});
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if (p == p.World.LocalPlayer || p.Stances[p.World.LocalPlayer] == Stance.Ally)
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p.World.WorldActor.traits.Get<Shroud>().Explore(p.World, sp,
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p.World.WorldActor.Trait<Shroud>().Explore(p.World, sp,
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p.World.WorldActor.Info.Traits.Get<SpawnDefaultUnitsInfo>().InitialExploreRange);
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}
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