Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA
});
if (p == p.World.LocalPlayer || p.Stances[p.World.LocalPlayer] == Stance.Ally)
p.World.WorldActor.traits.Get<Shroud>().Explore(p.World, sp,
p.World.WorldActor.Trait<Shroud>().Explore(p.World, sp,
p.World.WorldActor.Info.Traits.Get<SpawnDefaultUnitsInfo>().InitialExploreRange);
}