Actor.traits is implementation detail
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
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if (mi.Button != MouseButton.Right) return null;
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if (underCursor == null) return null;
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if (underCursor.Owner == self.Owner) return null;
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if (!underCursor.traits.Contains<IAcceptSpy>()) return null;
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if (!underCursor.HasTrait<IAcceptSpy>()) return null;
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return new Order("Infiltrate", self, underCursor);
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}
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA
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if (self.Owner == self.World.LocalPlayer)
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self.World.AddFrameEndTask( w =>
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{
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var line = self.traits.GetOrDefault<DrawLineToTarget>();
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var line = self.TraitOrDefault<DrawLineToTarget>();
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if (line != null)
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line.SetTargetSilently(self, Target.FromActor(order.TargetActor), Color.Green);
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});
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