Actor.traits is implementation detail

This commit is contained in:
Bob
2010-08-14 15:19:30 +12:00
committed by alzeih
parent f6c6255f64
commit ae703d50b2
165 changed files with 586 additions and 561 deletions

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (underCursor.Owner == self.Owner) return null;
if (!underCursor.traits.Contains<IAcceptSpy>()) return null;
if (!underCursor.HasTrait<IAcceptSpy>()) return null;
return new Order("Infiltrate", self, underCursor);
}
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask( w =>
{
var line = self.traits.GetOrDefault<DrawLineToTarget>();
var line = self.TraitOrDefault<DrawLineToTarget>();
if (line != null)
line.SetTargetSilently(self, Target.FromActor(order.TargetActor), Color.Green);
});