Actor.traits is implementation detail
This commit is contained in:
@@ -48,9 +48,9 @@ namespace OpenRA.Mods.RA
|
||||
if (info != null)
|
||||
{
|
||||
alt = 0;
|
||||
var ifacing = self.traits.Get<IFacing>();
|
||||
var ifacing = self.Trait<IFacing>();
|
||||
pos = Combat.GetTurretPosition(self, ifacing, new Turret(info.Offset));
|
||||
var ru = self.traits.Get<RenderUnit>();
|
||||
var ru = self.Trait<RenderUnit>();
|
||||
|
||||
v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
|
||||
dfacing = Game.CosmeticRandom.Gauss1D(2) * info.ROT;
|
||||
|
||||
Reference in New Issue
Block a user