Actor.traits is implementation detail
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
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{
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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var move = self.traits.Get<IMove>();
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var move = self.Trait<IMove>();
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var shadowSprites = r.Select(a => a.WithPalette("shadow"));
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var flyingSprites = (move.Altitude <= 0) ? r
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